Ruins Of Alph Outside
4 wild Pokémon across 2 encounter methods. 2 trainer battles.
Ruins Of Alph Outside Guide
Ruins of Alph Outside is the puzzle field between the routes, where the research angle and the mystery angle start at the same time.
Step inside
The outside of the Ruins of Alph feels like a field trip that got too quiet. Gates from Route 32 and Route 36 lead into puzzle chambers, the Research Center watches the mystery unfold, and the grass around the ruins can turn up Natu and Smeargle.
What to do inside
Start here by reading the signs, visiting the Research Center, and choosing which chamber to approach first. Super Nerd Eric and Psychic Nathan guard parts of the area, Surf opens more water, and the entrances toward Union Cave make the ruins feel connected to Johto instead of sealed away from it.
Return with a reason
Return when field moves open new chambers, when you want Unown progress, or when the quiet outside field feels like the right break between Violet, Union Cave, and the National Park side of the map.
Travel Routes
|
Route
|
Destination
|
Landing
|
|---|---|---|
| Exit | Route 32 Ruins Of Alph Gate | — |
| Exit | Route 32 Ruins Of Alph Gate | — |
| Exit | Route 36 Ruins Of Alph Gate | — |
| Exit | Union Cave B1F | — |
| Exit | Union Cave B1F | — |
Remember For Later
Come Back Later
People or places here may change after these story moments.
After finishing unown dex
This place changes after that story moment.
Move the story forward, then come back here.
After finishing made unown appear in ruins
This place changes after that story moment.
Move the story forward, then come back here.
After finishing talked to ruins coward
This place changes after that story moment.
Move the story forward, then come back here.
Ways To Move Around
Some parts of this map need a move, or only work one way.
Surf opens water paths here
Water tiles can become paths once you can Surf.
Bring a Surf user after earning Fog Badge if you want every shoreline path.
One-way ledges shape the route
These ledges let you jump down but not climb back up from the same spot.
Look before you hop if you are collecting items or avoiding trainers.
Special Pokémon
Wild Encounters
Pick a time of day to see which wild Pokémon are active then.
Other Encounter Methods
These methods are not tied to time of day or a Headbutt tree type.
Fishing
Odds shown per cast.
Pick a rod to see what you can catch with it.
OLD ROD
Fishing group: Pond.
GOOD ROD
Fishing group: Pond.
SUPER ROD
Fishing group: Pond.
Repel Planning
If your lead Pokémon is above a wild level, Repel skips it. These checkpoints show what disappears completely.
Grass
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 23 |
SMEARGLE
1 species blocked |
1 species |
| Lv 25 |
NATU, SMEARGLE
2 species blocked |
0 species |
Grass
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 23 |
SMEARGLE
1 species blocked |
1 species |
| Lv 25 |
NATU, SMEARGLE
2 species blocked |
0 species |
Grass
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 23 |
WOOPER, QUAGSIRE
2 species blocked |
1 species |
| Lv 25 |
NATU, WOOPER, QUAGSIRE
3 species blocked |
0 species |
Water
2 useful lead levels.
|
Lead Level
|
Fully Blocked
|
Still Possible
|
|---|---|---|
| Lv 16 |
WOOPER
1 species blocked |
1 species |
| Lv 21 |
WOOPER, QUAGSIRE
2 species blocked |
0 species |
Items And Rewards
|
Item
|
How to get it
|
Cost
|
|---|---|---|
| CHARCOAL | — | |
| Gold Berry | — | |
| MYSTERYBERRY | — | |
| REVIVAL HERB | — | |
| Berry | — | |
| ENERGYPOWDER | — | |
| HEAL POWDER | — | |
| PSNCUREBERRY | — | |
| MYSTERYBERRY | — | |
| Mystic Water | — | |
| STARDUST | — | |
| STAR PIECE | — | |
| ENERGY ROOT | — | |
| Gold Berry | — | |
| HEAL POWDER | — | |
| MOON STONE | — |
Trainer Roster
Trainer
1 Pokémon
Party
-
Lv 20
Trainer
1 Pokémon
Party
-
Lv 26